PlayKorner
All Games

About Avelyn Kaur

The 11-year-old who built PlayKorner — and keeps the servers running

— Most eleven-year-olds play browser games. Avelyn Kaur builds them, ships them, and then logs in to check the backups.

Avelyn is a Grade 7 student at NMWS, Jaipur, and the creator of PlayKorner — an arcade of 18 free browser games spanning seven categories, from an endless synthwave driving game to a match-3 puzzler where every tile is an AI prompt token. She writes the code, models the art, deploys the builds, and runs the infrastructure underneath. The site is approved for Google AdSense and earns real revenue every day — in cents. She started before she was old enough to have a phone of her own.

The arcade

PlayKorner is not a portfolio. It's a live product with players on it.

The catalogue currently runs to 18 games in rotation, updated weekly, organised across arcade, puzzle, strategy, rhythm, creative, horror and RPG. Highlights include:

Alongside the arcade she writes dev logs on the PlayKorner blog, breaking down how each game gets made — the first one walks through the physics engine behind Match Mania.

How she builds

Avelyn Kaur at her desk with Glyph Caster running on the monitor
Avelyn at her desk, with Glyph Caster on screen.

Avelyn works the way her generation builds software: vibe coding. She describes what she wants, iterates fast with AI tooling, reads the output, breaks it, and fixes it. It is less "learn syntax for three years, then make something" and more "make something on Tuesday, understand why it works by Friday."

Her toolkit is the real thing, not a training-wheels version of it:

ToolWhat she uses it for
GodotGame engine — scenes, physics, game logic, exports
Blender3D modelling, assets and animation
Vibe coding workflowRapid prototyping, debugging, shipping features
Xcode / SwiftUIHer first iOS apps for iPhone and iPad

The part nobody expects

The games get attention. The infrastructure is the detail that makes engineers sit up.

Avelyn maintains her own server — deployments, uptime, and a working backup routine she runs herself. Most people twice her age who build a website have never taken a backup in their lives. She has a schedule.

It is the least glamorous skill on this page and probably the most telling one. She didn't just want to make a game. She wanted to run the place.

Approved by Google. Earning in cents.

In July 2026, PlayKorner cleared Google AdSense review — the check Google runs on a site's original content, real traffic and policy compliance before it will place ads on it. A large number of adult-run hobby sites never get through it.

So the arcade now makes money.

Not much money. It makes cents a day.

Avelyn is completely unbothered by the size of the number, and she is right to be. The milestone was never the amount. It was that something built in a bedroom in Jaipur passed a review at Google and started earning revenue from strangers around the world playing games she made.

Note: Google requires AdSense account holders to be 18 or older, so the account is held by Avelyn's father on her behalf.

What's next: iOS

Avelyn has started building native apps for iPhone and iPad — moving from the browser to the App Store, learning Swift and Apple's design conventions along the way.

(First release expected August 2026.)

Away from the keyboard

Avelyn holding a crochet doll and crochet hook, surrounded by her crochet projects
Crochet hook in one hand, finished doll in the other.

She is, in the end, eleven.

Avelyn crochets — the slow, physical, screen-free opposite of what she does all day. She is a heavy reader. And then she goes back to the laptop, because vibe coding is genuinely one of her hobbies and not a thing anyone made her do.

Crochet and code have more in common than they look: a pattern, a repeated loop, a mistake three rows back that you have to unpick to fix.

In her own words

"I didn't want to just play games, I wanted to know how they were made. So I made one. Then it was glitching, so I fixed it. Then I made 17 more."

— Avelyn Kaur

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