DEV LOG
Building Match Mania's merge physics in Matter.js
The per-frame double-merge bug, tier-scaled density, and the tiny upward nudge that makes a merge feel like a moment.
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PlayKorner
Dev diaries, game guides, and behind-the-scenes notes from the arcade. How the games get made — and how to win them.
The per-frame double-merge bug, tier-scaled density, and the tiny upward nudge that makes a merge feel like a moment.